Beard of Legend
MAYA || UNITY 3D Beard of Legend is a work in progress 2.5D platformer I am developing from the ground up. The game's protagonist is a mighty wizard with a long, magical beard. Tasked with retrieving a magical trinket for the king, the player will use the wizard’s beard to traverse and interact with the world around them. From swinging and jumping, to whip attacks and fireballs, the player must master many different “beard powers” to progress through the game. This project has been a huge learning experience. From concept and storyboarding I knew this is something I wanted to fully create. I began this journey working in Maya where I modeled, rigged and animated my characters. Once completed, I moved the models into Unity to begin the development of the game itself. This is my first time diving into Unity. I definitely could have started with an easier project, but I’m glad I didn’t. Through much trial and error, I have been teaching myself the ins and outs of game development. It has been a very challenging and rewarding project. I learn something new every day. Progress on the game has been steady. The current build of the game features things like character movement, beard abilities and interaction with the environment. There is also an opening cinematic for the game, which you can watch below. My long term goals for the project are to have it completed and published by the end of 2020.